Professional Unity Architecture Tools
The Hierarchical State Machine for Clean Architecture.
Stop writing boolean flags in your Update() loop. This strictly typed framework lets you build complex AI and character logic using nested states, event triggers, and declarative transitions.

Grounded > Walk).ActionState for rapid prototyping.// Define logic in pure C# classes (No MonoBehaviours)
var jumpState = new HeroJumpState(_blackboard);
// Declarative Transitions: "Jump when Space is pressed"
groundMachine.AddTransition(jumpState, () => Input.GetKeyDown(KeyCode.Space));
// Event Triggers: "Fire jump logic from anywhere"
_fsm.Trigger("Jump");
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