Professional Unity Architecture Tools
The Command & Strategy Framework for Unity.
Stop hardcoding spells and combat logic. This system decouples Logic (C#) from Data (ScriptableObjects), allowing designers to assemble complex abilities—like Fireballs, AoE Explosions, and Status Effects—entirely in the Inspector.

RaycastTarget to AoETarget instantly).// 1. The Strategy (The Logic)
public class SpawnProjectileEffect : IAbilityEffect
{
public void Apply(AbilityContext context)
{
// Decoupled logic: Spawns prefab and passes data context
var projectile = Object.Instantiate(_prefab, context.Caster.Transform.position, rotation);
projectile.Initialize(context.TargetLocation, _damagePayload);
}
}
// 2. The Configuration (The Data)
[CreateAssetMenu(menuName = "Alkiren/Abilities/New Fireball")]
public class AbilityConfig : ScriptableObject
{
public CooldownStrategy Cooldown; // e.g., 2 Seconds
public TargetingStrategy Targeting; // e.g., Raycast 50m
public List<EffectConfig> Effects; // e.g., SpawnProjectile -> Explosion -> Damage
}
For bug reports, feature requests, or documentation questions:
Email: alkiren44@gmail.com